I agree with what your saying but I don't believe them picking up the pace with frame releases would be rushing anything. Fixed UI locking up when attempting to do a Focus Conversion with Eidolon Shards. Added a fast travel option in your pause menu for all Cetus vendors. Fixed the Sprint toggle being reset when using a Melee weapon which resulted in lost momentum.
Fixed an issue where Fusilai would sometimes reload very slowly. Changed Dive Bomb augment into a Tail Wind augment - now reads: “Each enemy hit increases Tail Wind damage by 25%. Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of people-spanning all professions and education levels. Our lady of poison is taking the center stage with Saryn Revisited 2.0! The Sentients failed and died, leaving behind an ancient graveyard throughout the Landscape. Fixed the Oronix remaining permanently sheathed in the Arsenal after being polarized. Fixed Operator Focus Stances causing strange framing of Operator transmissions. Fixed Opticor and beam weapons sometimes not being able to hit Corpus Nullifier bubbles. Increased the default speed of controller cursor and made it slower in Star Chart only. The game is currently in the pre-alpha frame of development. Reduced the camera rotation of the Baza's recoil from the hip. Resource Theft Incursion and Bounty stage (aka Armored Vault) in Plains now lasts only 2 minutes (was 3 minutes). Fixed mission objective markers behaving weirdly in the Corpus Ice Planet tileset.
Fixed Codex having a random entry in the Plains of Eidolon section. Please note that Ammo will be consumed when hitting surfaces other than enemies at the moment. Brilliant/Radiant Shards are not removed from player inventory until the respective Eidolon spawns.